![]() Gang-busting adventures in urban areas were still a quasi standard setting for beat-em-ups far into the 1990s, but it's not that easy to come up with a lot of graphical variations between levels if every other game takes place in a modern day city. Computers and consoles on which games can be played do not count either, although we've got a little surprise in that regard at the end. Also not included are retro releases and other games that are framed within an arcade-themed border themselves. ![]() Note that this is not a list simply of minigame interludes - only where these games are framed as within arcade cabinets, they become eligible for this list. This is a collection of all the various ways games have incorporated arcade machines in their worlds, from single cabinets as background decoration to fully functional game centers. But even if they are not actually playable, it is strangely meta to see game hardware or screen displays in a game. The idea to have an experience for which you had to go to a special place about twenty years ago not only in your home, but in a game you're playing in your home is just stunning. This is especially true for arcade games, which in the past had always been the "big brother" of home entertainment. There is something very intriguing about the idea of video games within video games - the sense that games have become so advanced in simulating worlds that they started simulating themselves inside of those worlds.
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